Dinner for one.
Somewhere new.
Visit a barbecue restaurant on your own. Order something you’ve never tried. A good story is a good enough reason.
The player is you. The world is your everyday life.
A real-life RPG and a free-form social space, where a new experience, a personal goal, and something done just for fun all have a place.

Visit a barbecue restaurant on your own. Order something you’ve never tried. A good story is a good enough reason.
Read, study, write, or move toward a personal goal. Small actions can become a record of what you’ve actually done.
Discover a friend’s challenge or contribute your activity to a collective goal. Individual adventures can add up to something together.
Illustrative quest ideas. The final quest catalog and rewards are still being developed.
The game lives in your status, quests, and rewards. The experiences happen out in the world.
Start with an official quest or discover one through another player. Pick what fits your curiosity, time, or goal.
Complete the activity and build your character’s progress. XP records participation; it isn’t a certification of skill.
Post a quest story, a photo, or just a thought. A free-form social feed belongs alongside the game. Completing an activity doesn’t have to mean making it public.
Follow people who interest you, start a quest you discovered in their feed, or join a party. In world quests, players work toward shared goals and take on cooperative world bosses through their real-life activities.
A local web implementation is underway, covering quests, completion and rewards, personal space, social posts, following, parties, and shared-world activity.
Design refinement, content review, mobile-device validation, and external testing are still ahead. QUEST is not publicly available, and there is no confirmed launch date.
Ask about QUESTA product question, a collaboration, or a shared curiosity.